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- Rooms of the Abyss
-
- The story begins...
-
- Once upon a time, in a land named Garthern, there lived a benevolent king by
- the name of Edward. King Edward ruled the land fairly and orderly for many
- years accompanied by his faithful assistant, Deerg the Wizard. Deerg was very
- wise in the ways of alchemy and sorcery, and protected Garthern from many out-
- side foes. Everythig was complacent throughout the realm until one unfortunate
- night when evil thoughts overtook Deerg's mind.
-
- Deerg figured that with his magical powers and might, he could overthrow
- Edward and rule Garthern himself with an iron fist. While gathering his evil
- horde of turncoats, Deerg poisoned the King's gruel and began his plot to take
- over. Unfortunately for Deerg, he didn't calculate the resistance of the loyal
- members of Edward's army. Led by the brave knight Sir Mark Wolfe, the legion
- of good met Deerg and his evil followers.
-
- A great battle ensued as Wolfe and Deerg confronted each other in the midst
- of war. Mark lunged at Deerg with his sword, plunging it deep into the chest
- of the evil wizard. As he took another look at the fallen wizard, Mark
- realized it was an illusion and he had actually killed one of his own soldiers.
- Spinning around, Mark had just enough time to see Deerg wave his staff as he
- fell to the ground unconscious.
-
- Light began to pour through Mark's eyes as he awoke from his deep slumber.
- Sensing that he was in an unfamiliar place, he sprang to his feet and scanned
- the environment around him. After close scrutiny, Mark noticed he was in a
- small room with a door in front and to the right of him. No lantern or
- candle was visible, yet the room almost glowed with an unnatural light.
- Glancing down, Mark noticed a small, silver key lying by his feet. As he bent
- down and touched it, an echo filled his subconscious as Edward's voice was
- heard: "Sir Mark Wolfe, if you are to prove your worth as a knight, you must
- fight your way through these Rooms of the Abyss. Only with the magic and items
- found in here can you defeat Deerg after you escape. You must save Garthern and
- avenge my murder. Good Luck...". The voice faded and Mark was left standing
- alone, clutching the silver key in his hand. His mind raced as he paced the
- room, searching his thoughts for a course of action. Finally, Mark tightened
- his grip on the key, glanced upwards toward the heavens, and slowly began to
- make his way to the large, wooden door that loomed in front of him...
-
-
-
-
- Game Requirements: VGA graphics, 384K of RAM.
-
- Recommended: Hard Drive, 12Mhz or better.
-
-
-
-
-
- Instructions
-
- 1. To install the game onto a hard drive, which is recommended, use the
- INSTALL.BAT file located on the disk. Let's say for instance you want to
- install the game from floppy drive A: to hard drive C: in a directory
- called ROOMS. Put the game disk in the A: drive, access the drive, then
- type in INSTALL C A ROOMS, where C is the hard drive letter, A is the
- floppy drive letter, and ROOMS is the directory you want it in.
- This will make the directory ROOMS on your hard drive and copy all the
- needed files over. When the installation is complete, access your
- hard drive, in this case, type in C: <ENTER>, then CD ROOMS <ENTER>,
- and finally ROOMS <ENTER>. You will then be greeted with the intro screen.
-
-
- 2. To run "Rooms of the Abyss", insert the disk into a drive, access the drive,
- and type in ROOMS, then <ENTER>.
-
- 3. After reading the intro screen, the program will search for a mouse. If
- you want to use a mouse during the game, make sure your mouse driver is
- loaded before playing. If a mouse is detected, a screen will come up
- asking you if you want to use it. If no mouse is detected, the program
- defaults to the keyboard. Whatever method of control, whether defaulted
- to or chosen, will be saved to a file called CONFIG.ROM. Everytime you
- play after the first time, the program will search for this file and use
- the method of control saved in it. If you would like to change the
- method of control, simply erase the CONFIG.ROM file. To do this, access
- the directory or disk, then type in ERASE CONFIG.ROM <ENTER>. Now when
- you run the game, it will ask you what method you want.
-
-
- 4. After step 3, wait for the main menu to appear. If you choose 1,
- you will be taken to the Game Options Menu. If you choose a 2, you will go
- through the title screen and begin a new game. Choosing a 3 will auto-
- matically exit you to DOS. If you chose to start a new game, you will start
- in level 1, room 1. A silver key will appear on the floor. Use the arrow
- keys to move around and use the commands(see #4) to perform certain actions.
- A small square at the bottom of the screen means there is a door behind you.
-
- WARNING!!! Do not rapidly press the arrow keys, or any other keys for that
- matter, as it will cause bothersome, but not critical,
- graphical problems. Allow each room to be drawn before typing
- any keys.
-
- 5. There are fourteen action keys in this game.
-
- 4-1. A=Ascend Allows you to move up a ladder or similar object.
- 4-2. C=Chat Initiates communication with another character.
- 4-3. D=Descend Allows you to move down a ladder or similar object.
- 4-4. F=Fight Initiates combat with an enemy.
- See item #6.
- 4-5. G=Game Options Lets you choose between starting a new game or exiting
- to DOS.
- 4-6 H=Help Takes you to the help screen, a smaller version of this
- manual.
- 4-7. K=Knapsack Displays your current inventory.
- 4-8. M=Map Displays a map of the area you have explored.
- 4-9. O=Open Opens a chest in a room.
- 4-10. R=Restore Allows you to type in the name of a saved game and
- restore it.
- 4-11. S=Save Saves your current status and allows you to continue
- at another time.
- 4-12. T=Take Allows you to take an item you find in a room.
- 4-13. U=Unlock Unlocks a locked door, if you have the key.
- 4-14. Z=Utilize Displays a numerical list of items available to be
- used. To use the item, type in the number preceeding
- the name and press <ENTER>.
-
- Left arrow-Move left.
- Right arrow-Move right.
- Up arrow-Move forward.
- Down arrow-Move backwards.
-
- If you are using the mouse, you will notice 4 red squares on the right hand
- side of the screen, pointing in all 4 directions. To move the way of the
- arrow, simply click on the arrow.
-
-
-
- To get back to your game after you have viewed the map, knapsack, or a
- similar command, press the spacebar. Generally, when the computer says to
- hit a key, you should always hit the spacebar. The following keys should
- be hit if you have accidentally struck the command and don't want to
- perform it:
- Restore Menu: Hit <ENTER> to return to game.
- Game Options Menu: Hit the spacebar to return to game.
- Save Menu: Hit <ENTER> to return to game.
- Utilize Menu: Hit <ENTER> to return to game.
-
- Mouse users: To return to the game, you should generally press the right
- button.
-
-
- 5. Combat
-
- Fortunately for you, Deerg's denziens are frozen in their trcks and will not
- attack you unless provoked by the (F)ight command. You may walk right
- past these monsters, but be warned: You must eventually fight these
- monsters to go to the next level, find secrets, and eventually finish the
- game. Once invoking the (F)ight command, you will be greeted with the
- combat screen. On the left you will find your hit point bar compared to
- the monsters hit point bar. In the middle, you will see the monster or
- monsters' weapon, and your weapon move as the battle ensues. And finally,
- at the right, the Comabt Options and Combat Results boxes will appear.
-
- The Combat Options box shows you the command keys available for combat.
- These include:
- (A)ttack- You will attack the monster once.
- (I)ntimidate-You will try to scare the monster.
- (S)kip-You will skip your turn.
- (R)un-You will try to run away from the monster.
- (C)onstant Attack-You will keep attacking without pressing
- anymore keys until you or the monster dies.
-
- If you have more hit points than the monster, you will start first in combat
- and take turns after that. If the monster has more, the opposite is true.
- There is a chance, as you will see, that you or the monster will miss an
- attack during the battle. There is also a small chance, depending on the
- level, that the monster will become frightened and run away forever.
-
-
- 6. On the (U)tilize command
-
- The utilize command will allow you to use different items any time. If
- you wanted to use a lower class weapon than you currently have, go to the
- utilize screen, type in the number preceeding the wepon, and press <ENTER>.
- You will now be fighting with the weapon you just selected. To use any
- potions you find, do the same thing. Potions usually restore hit points,
- how many depends on the level.
-
-
- 7. On Maps...
-
- The automap feature only works up to and including level 8. From there
- on it's up to you to map the levels. (We couldn't make it that easy!)
-
-
- 8. Other topics:
-
- This game has a total of 10 levels in it with over 700 rooms to explore.
- There are plenty of weapons, armor, keys, and other goodies to find along
- the way. Use the keys to unlock doors with an X through the handle.
- Also, watch out for the evil servants of Deerg, which are roaming through
- the rooms. You will gain experience points as you continue on your quest.
- You will need to accumulate enough experience points to move to a higher
- level. You will start with zero experience points. Try to gain experience
- as quickly as you can, or watch your hit points fall. If your hit points
- ever drop to zero, your game is over.
-
- Remember to keep your eyes open for hidden secrets. Deerg is a twisted,
- sly wizard, and all is not as it seems. Good luck! The people of Garthern
- are counting on you!
-
- 9. On getting the Hint Book...
-
- Can't find the key to unlock that stupid door? Stuck somewhere in the
- middle of level 9? Sounds like you need the official Rooms of the Abyss
- hintbook! Chock full of every map to every level, every location of every
- item in every level, and much much more! Sound interesting? Just fill out
- the registration form below and send it along with your 10 dollar
- registration fee. You will receive the hint book along with the Rooms of
- the Abyss newsletter, containing info on the authors and upcoming games
- from us. It took us over a year to finish this game, and we'd really
- appreciate any support you can give us. Even if you don't have any
- money(like us!), write us a letter anyway, telling us what you liked and
- didn't like about the game and what we could improve on. Your response
- is greatly appreciated!
-
-
- --------------------------------------------------------------------------------
- Registration Information
-
-
- To become a registered user(which is strongly urged) and receive the
- official "Rooms of the Abyss" newsletter and Hint Book please fill out the
- following form or write on a piece of paper your name, address, and
- phone number along with $10.00(U.S. currency) to:
-
- Rooms of the Abyss Rooms of the Abyss
- c/o Damon Lichtenwalner or c/o Martin Binder
- R.R. #1 BOX 1313 105 Lafayette Ave.
- Kunkletown, PA 18058 Palmerton, PA 18071
-
- Please make checks or money orders payable to either Martin Binder or
- Damon Lichtenwalner. Your support is greatly appreciated! Registered
- users will also be entitled to any special offers that might arise for the
- future games along with all the newest versions of everthing else we do.
- What are you waiting for? Register today!
-
-
- Rooms of the Abyss
- Created, Written, and Programmed By:
- Martin Binder and Damon Lichtenwalner
- Copyright 1992
-
-
-
- -------------------------------------------------------------------------------
- | Rooms of the Abyss Information and Registration Order Form |
- | |
- | |
- | Name_____________________________________________________________ |
- | |
- | Address__________________________________________________________ |
- | |
- | _________________________________________________________________ |
- | |
- | City_________________ State____________ Zip Code___________ |
- | |
- | Phone Number(optional)___________________________________________ |
- | |
- | Type of Computer Owned___________________________________________ |
- | |
- | K of RAM_____________ Type of Graphics_________________________ |
- | |
- | Hard Disk?___________ If yes, how many MEG?_____________________ |
- | |
- | Please send this order form along with your check or money order to: |
- | |
- | Rooms of the Abyss Rooms of the Abyss |
- | c/o Damon Lichtenwalner or c/o Martin Binder |
- | R.R. #1 BOX 1313 105 Lafayette Ave. |
- | Kunkletown, PA 18058 Palmerton, PA 18071 |
- | |
- | The people of Garthern thank you for registering! |
- -------------------------------------------------------------------------------
-